I wanted to share my latest project. I decided to sculpt out Nami from League of Legends in ZBrush. If you are unfamiliar with this character, she is a mermaid from an MMO. That pretty much sums up the design.
Final notes, I tried to stay pretty true to the character's form without taking too many artistic liberties.
Programs: ZBrush for modeling organics and some hard surfaces (the necklace and gems). Maya for modeling the base for the hard surfaces (I added details in ZBrush). Rendering in Keyshot. Color correction of renders in Photoshop.
Thank you :)